![]() ![]() ![]() ![]() Do rat and mouse taste buds have the same cell types, sensory transduction markers and synaptic proteins? In the present study we have used antisera directed against PLCβ2, α-gustducin, serotonin (5-HT), PGP 9.5 and synaptobrevin-2 to determine the percentages of taste cells expressing these markers in taste buds in both rodent species. In recent years, however, the mouse has become the species of choice for molecular and other studies on sensory transduction in taste buds. Damage is calculated with the following formula:ĭ = t ∗ ( 1 − r / 100 ) − ( a − p ) Damage is reduced by enemy resistances, armor or magic protection and their damage threshold.Numerous electrophysiological, ultrastructural, and immunocytochemical studies on rodent taste buds have been carried out on rat taste buds. If the result is below 0, the result is set to 0. Due to the way that resistances are calculated first and armor second, damage can be easily reduced to 0 with high enough resistances and armor. Physical damage types are reduced by both armor and damage threshold stats. They are more common with less technological enemies such as raiders and most animals, when compared to magical damage types.īullet damage can mostly be found in Firearms, but can also be found in Energy weapons and Other weapons. It is a mostly straightforward damage type, offering no special effects aside from being a ranged attack. Any weapon that deals bullet damage receives +20% critical damage, or +40% if upgraded. Many enemies are resistant to bullets, including all ghouls, bloatsprites and necrosprites, making it a less efficient option against them.īullet damage is increased by the Frozen status effect.īlade damage (also known as cuts and stubs) can mostly be found in Melee weapons, with the only other source being the Ghost blades spell. Most sources of blade damage can also inflict the Bleeding status effect, for additional bleeding damage.īlunt damage, similar to blade damage, is mostly found in Melee weapons. Some spells can also inflict it, as well as damage from the Zero point magical field manipulator perk and impact from falling objects. Direct collision with most enemies will also deal blunt damage to you. With the Stunning strike perk, blunt melee weapons are capable of briefly stunning enemies, while Kinetic blast and the Zero point magical field manipulator perk can stun enemies regardless.īlunt damage is increased by the Frozen status effect.Įxplosion damage (also known as blast) can mostly be found in Explosives, with the only other source being the Deformation wave spell. Most explosives also have an area of effect, allowing it to hit multiple enemies nearby. All sources of explosion damage can inflict the Contusion status effect, which slows down enemies. Many weapons that inflict explosion damage also has high destructive power, which combined with the area of effect lets them cause massive environmental damage if you're not careful.Ī lot of enemy traps, such as mines, mined safes and grenade bouquets will deal explosion damage, making resistance against it a high priority if you have trouble detecting them.Įxplosion damage is increased by the Frozen status effect. Natural weapon damage (also known as teeth and claws) is a damage type exclusive to enemies, and cannot be used by the player. Most animal enemies, such as rats, radscorpions, bloodwings, bloatsprites and hellhounds will deal natural weapon damage. Additionally bear traps will also deal natural weapon damage. Magical damage types are reduced by both magic protection and damage threshold stats. ![]() Most magical damage types will not work in water, so care must be taken where you fight. Laser damage can mostly be found in Energy weapons, but can also be found in Melee weapons and Spells. ![]()
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